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Mojo graphics vertex3f new

mojo:mojo.graphics.Vertex3f.New

Method New:Void( )#
Method New:Void( x:Float,y:Float,z:Float,s0:Float,t0:Float,nx:Float,ny:Float,nz:Float,rc1:UByte,gc1:UByte,bc1:UByte,ac1:UByte,rc2:UByte,gc2:UByte,bc2:UByte,ac2:UByte )#
Method New:Void( x:Float,y:Float,z:Float,s0:Float,t0:Float,s1:Float,t1:Float,nx:Float,ny:Float,nz:Float,rc1:UByte,gc1:UByte,bc1:UByte,ac1:UByte,rc2:UByte,gc2:UByte,bc2:UByte,ac2:UByte )#
Method New:Void( x:Float,y:Float,z:Float,s0:Float,t0:Float,s1:Float,t1:Float,nx:Float,ny:Float,nz:Float,color:UInt,rc2:UByte,gc2:UByte,bc2:UByte,ac2:UByte )#
Method New:Void( x:Float,y:Float,z:Float,s0:Float,t0:Float,s1:Float,t1:Float,nx:Float,ny:Float,nz:Float )#
Method New:Void( x:Float,y:Float,z:Float,s0:Float=0,t0:Float=0,nx:Float=0,ny:Float=0,nz:Float=0 )#
Method New:Void( position:std.geom.Vec3f,texCoord0:std.geom.Vec2f=New Vec2f,normal:std.geom.Vec3f=New Vec3f )#