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Gles20

gles20:gles20

Namespace gles20#
Aliases
GLbitfield
GLboolean
GLbyte
GLclampd
GLclampf
GLclampx
GLdouble
GLenum
GLfixed
GLfloat
GLint
GLintptr
GLshort
GLsizei
GLsizeiptr
GLubyte
GLuint
GLushort
GLvoid
Structs
GLcchar
GLchar
Functions
glActiveTexture
glAttachShader
glBindAttribLocation
glBindBuffer
glBindFramebuffer
glBindRenderbuffer
glBindTexture
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBufferData
glBufferSubData
glCheckFramebufferStatus
glClear
glClearColor
glClearDepthf
glClearStencil
glColorMask
glCompileShader
glCompressedTexImage2D
glCompressedTexSubImage2D
glCopyTexImage2D
glCopyTexSubImage2D
glCreateProgram
glCreateShader
glCullFace
glDeleteBuffers
glDeleteFramebuffers
glDeleteProgram
glDeleteRenderbuffers
glDeleteShader
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRangef
glDetachShader
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawElements
glEnable
glEnableVertexAttribArray
glFinish
glFlush
glFramebufferRenderbuffer
glFramebufferTexture2D
glFrontFace
glGenBuffers
glGenFramebuffers
glGenRenderbuffers
glGenTextures
glGenerateMipmap
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetBooleanv
glGetBufferParameteriv
glGetError
glGetFloatv
glGetFramebufferAttachmentParameteriv
glGetIntegerv
glGetProgramInfoLog
glGetProgramInfoLogEx
glGetProgramiv
glGetRenderbufferParameteriv
glGetShaderInfoLog
glGetShaderInfoLogEx
glGetShaderPrecisionFormat
glGetShaderSource
glGetShaderiv
glGetString
glGetTexParameterfv
glGetTexParameteriv
glGetUniformLocation
glGetUniformfv
glGetUniformiv
glGetVertexAttribPointerv
glGetVertexAttribfv
glGetVertexAttribiv
glHint
glIsBuffer
glIsEnabled
glIsFramebuffer
glIsProgram
glIsRenderbuffer
glIsShader
glIsTexture
glLineWidth
glLinkProgram
glPixelStorei
glPolygonOffset
glReadPixels
glReleaseShaderCompiler
glRenderbufferStorage
glSampleCoverage
glScissor
glShaderBinary
glShaderSource
glShaderSourceEx
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
glTexImage2D
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexSubImage2D
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glUseProgram
glValidateProgram
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib2f
glVertexAttrib2fv
glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib4f
glVertexAttrib4fv
glVertexAttribPointer
glViewport
Consts
GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_TEXTURE
GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE
GL_ALPHA
GL_ALPHA_BITS
GL_ALWAYS
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING
GL_ATTACHED_SHADERS
GL_BACK
GL_BLEND
GL_BLEND_COLOR
GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB
GL_BLEND_EQUATION
GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_RGB
GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB
GL_BLUE_BITS
GL_BOOL
GL_BOOL_VEC2
GL_BOOL_VEC3
GL_BOOL_VEC4
GL_BUFFER_SIZE
GL_BUFFER_USAGE
GL_BYTE
GL_CCW
GL_CLAMP_TO_EDGE
GL_COLOR_ATTACHMENT0
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_WRITEMASK
GL_COMPILE_STATUS
GL_COMPRESSED_TEXTURE_FORMATS
GL_CONSTANT_ALPHA
GL_CONSTANT_COLOR
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_PROGRAM
GL_CURRENT_VERTEX_ATTRIB
GL_CW
GL_DECR
GL_DECR_WRAP
GL_DELETE_STATUS
GL_DEPTH_ATTACHMENT
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT16
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DITHER
GL_DONT_CARE
GL_DST_ALPHA
GL_DST_COLOR
GL_DYNAMIC_DRAW
GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_EQUAL
GL_EXTENSIONS
GL_FALSE
GL_FASTEST
GL_FIXED
GL_FLOAT
GL_FLOAT_MAT2
GL_FLOAT_MAT3
GL_FLOAT_MAT4
GL_FLOAT_VEC2
GL_FLOAT_VEC3
GL_FLOAT_VEC4
GL_FRAGMENT_SHADER
GL_FRAMEBUFFER
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_UNSUPPORTED
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FUNC_ADD
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_SUBTRACT
GL_GENERATE_MIPMAP_HINT
GL_GEQUAL
GL_GREATER
GL_GREEN_BITS
GL_HIGH_FLOAT
GL_HIGH_INT
GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_INCR
GL_INCR_WRAP
GL_INFO_LOG_LENGTH
GL_INT
GL_INT_VEC2
GL_INT_VEC3
GL_INT_VEC4
GL_INVALID_ENUM
GL_INVALID_FRAMEBUFFER_OPERATION
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_KEEP
GL_LEQUAL
GL_LESS
GL_LINEAR
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINE_LOOP
GL_LINE_STRIP
GL_LINE_WIDTH
GL_LINK_STATUS
GL_LOW_FLOAT
GL_LOW_INT
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_RENDERBUFFER_SIZE
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_SIZE
GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VIEWPORT_DIMS
GL_MEDIUM_FLOAT
GL_MEDIUM_INT
GL_MIRRORED_REPEAT
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEVER
GL_NICEST
GL_NONE
GL_NOTEQUAL
GL_NO_ERROR
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_SHADER_BINARY_FORMATS
GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_POINTS
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_UNITS
GL_RED_BITS
GL_RENDERBUFFER
GL_RENDERBUFFER_ALPHA_SIZE
GL_RENDERBUFFER_BINDING
GL_RENDERBUFFER_BLUE_SIZE
GL_RENDERBUFFER_DEPTH_SIZE
GL_RENDERBUFFER_GREEN_SIZE
GL_RENDERBUFFER_HEIGHT
GL_RENDERBUFFER_INTERNAL_FORMAT
GL_RENDERBUFFER_RED_SIZE
GL_RENDERBUFFER_STENCIL_SIZE
GL_RENDERBUFFER_WIDTH
GL_RENDERER
GL_REPEAT
GL_REPLACE
GL_RGB
GL_RGB565
GL_RGB5_A1
GL_RGBA
GL_RGBA4
GL_SAMPLER_2D
GL_SAMPLER_CUBE
GL_SAMPLES
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
GL_SHADER_SOURCE_LENGTH
GL_SHADER_TYPE
GL_SHADING_LANGUAGE_VERSION
GL_SHORT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STATIC_DRAW
GL_STENCIL_ATTACHMENT
GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_INDEX8
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STREAM_DRAW
GL_SUBPIXEL_BITS
GL_TEXTURE
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE2
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE3
GL_TEXTURE30
GL_TEXTURE31
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE_2D
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNPACK_ALIGNMENT
GL_UNSIGNED_BYTE
GL_UNSIGNED_INT
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5
GL_VALIDATE_STATUS
GL_VENDOR
GL_VERSION
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_SHADER
GL_VIEWPORT
GL_ZERO