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Mojo3d renderqueue addrenderop

mojo3d:mojo3d.RenderQueue.AddRenderOp

Method AddRenderOp:Void( op:RenderOp )#
Method AddRenderOp:Void( material:Material,uniforms:mojo.graphics.UniformBlock,instance:Entity,vbuffer:mojo.graphics.VertexBuffer,ibuffer:mojo.graphics.IndexBuffer,bounds:std.geom.Boxf,order:Int,count:Int,first:Int )#
Method AddRenderOp:Void( material:Material,instance:Entity,vbuffer:mojo.graphics.VertexBuffer,ibuffer:mojo.graphics.IndexBuffer,bounds:std.geom.Boxf,order:Int,count:Int,first:Int )#
Method AddRenderOp:Void( material:Material,bones:std.geom.Mat4f[],vbuffer:mojo.graphics.VertexBuffer,ibuffer:mojo.graphics.IndexBuffer,bounds:std.geom.Boxf,order:Int,count:Int,first:Int )#
Method AddRenderOp:Void( material:Material,vbuffer:mojo.graphics.VertexBuffer,ibuffer:mojo.graphics.IndexBuffer,bounds:std.geom.Boxf,order:Int,count:Int,first:Int )#