Mojo graphics imagefont load
mojo:mojo.graphics.ImageFont.Load
Function Load:ImageFont( path:String,charWidth:Int,charHeight:Int,firstChar:Int=32,numChars:Int=96,padding:Int=1,shader:Shader=Null,textureFlags:TextureFlags=TextureFlags.FilterMipmap )#
Function Load:Font( path:String,size:Float,shader:Shader=Null,textureFlags:TextureFlags=TextureFlags.FilterMipmap )#
Loads a font from a file.