Mojo graphics canvas drawrect
mojo:mojo.graphics.Canvas.DrawRect
Method DrawRect:Void( rect:std.geom.Rectf,srcImage:Image,shader:Shader )#
Method DrawRect:Void( x:Float,y:Float,width:Float,height:Float,srcImage:Image,shader:Shader )#
Method DrawRect:Void( rect:std.geom.Rectf,srcImage:Image,shader:Shader,material:UniformBlock )#
Method DrawRect:Void( x:Float,y:Float,width:Float,height:Float,srcImage:Image,shader:Shader,material:UniformBlock )#
Method DrawRect:Void( x:Float,y:Float,w:Float,h:Float )#
Method DrawRect:Void( rect:std.geom.Rectf )#
Method DrawRect:Void( rect:std.geom.Rectf,srcImage:Image )#
Method DrawRect:Void( x:Float,y:Float,width:Float,height:Float,srcImage:Image )#
Method DrawRect:Void( rect:std.geom.Rectf,srcImage:Image,srcRect:std.geom.Recti )#
Method DrawRect:Void( x:Float,y:Float,width:Float,height:Float,srcImage:Image,srcX:Int,srcY:Int )#
Method DrawRect:Void( x:Float,y:Float,width:Float,height:Float,srcImage:Image,srcX:Int,srcY:Int,srcWidth:Int,srcHeight:Int )#
Draws a rectangle.
Draws a rectangle in the current Color using the current BlendMode.
The rectangle vertex coordinates are also transform by the current Matrix.